![]() ![]() For example, for every additional white mana you pay when casting Lightkeeper of Emeria, you gain two life when it enters the battlefield. Multikicker is a mechanic that allows you to pay as much mana as you want into a Kicker cost to have a scaling effect. Mechanics are added and dropped from sets early in development all the time, but it seems like Multikicker was going to be a big theme for the set and appear on multiple cards. One thing that is especially notable about Crimson Vow is that it's the first time in Magic's history that there have been multicoloured Vampires that don't have any black in their colour identity: Markov Waltzer and Odric, Blood-Cursed are both only white and red. It wasn't a massive shakeup only two mono-white Vampires were introduced, and four multi-coloured ones (Edgar Charmed Groom, Markov Purifier, Markov Waltzer, and Odric Blood-Cursed). Here, they were found in the Orzhov colours of black and white, to reflect their religious-based drive to invade and colonise Ixalan.Īnd so it was decided that Crimson Vow could introduce white Vampires to Innistrad. On the Mesoamerican-inspired plane of Ixalan, Vampires were members of the Legion of Dusk, heavily based on Conquistadors invading the continent of Ixalan. Before then, every vampire in an Innistrad-based set was found in the Rakdos colours of black and red.įortunately, Magic's already got vampires found in another colour. It was decided the same should be done for the Vampires in Crimson Vow, to help give the set the sense that it really is a Vampire-centric set. Once Wizards had decided on making a Vampire-heavy set, they looked back at Midnight Hunt and saw that it had put werewolves – normally a red and green creature type – into the three other remaining colours as well.
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